Mage Pvp for All Of Yourneeds



Fire Mages are in a great place in terms of PvP. It is by far the strongest of the three Mage specs. The main class a Mage should be looking to pair with is a Rogue or Destruction Warlock. Our Commitment to Accessibility; HomeLight is committed to making our website's content accessible and user friendly to everyone. If you are having difficulty viewing or navigating the content on this website, or notice any content, feature, or functionality that you believe is not fully accessible to people with disabilities, please email our team at legal@homelight.com with 'Disabled Access.

Standard fire mage macros.

Iceblock :

/stopcasting

/cast Ice block

Bigmandingo

/cancelaura Ice Block

Counterspell

/stopcasting

/cast Counterspell

Blink

/stopcasting

/cast Blink

Non standard macros

/focus

^ – Will focus your target, so any macros (such as the ones below) will only do the spells against your focused target. You can unfocus and re focus by targeting someone or un targeting and hitting the macro again

Polymorph :

#showtooltip
/stopcasting
/clearfocus [target=focus,dead]
/focus [target=focus,noexists]
/script SetRaidTarget(“focus”, 1)
/cast [target=focus]Polymorph
/stopmacro [nogroup]
/p – Sheeping and Marking “%t” –

Counterspell :

#showtooltip
/stopcasting
/clearfocus [target=focus,dead]
/focus [target=focus,noexists]
/cast [target=focus]Counterspell
/p Counterspelling %t

Invisibility

/stopcasting

/cast Invisibility

/cancelaura Invisibility

^ – This macro will instantly stop any casts then use invisibility, hit it again and it will dismiss invisibility.

Gearing

Gloves : Wrathful – 25 spell pen gem – rocket gloves

Belt : Wrathful Crit -23 spellpower 20 crit

Legs : Wrathful – 20 critical – 50 spell power, 30 stam

Boots : Wrathful Crit – Rocket boots

Ring : Wrathful Crit

Ring : Loop of the endless labrynth – 25 spell pen

Trinket : Either Correded Skeleton Key OR Phylacerty of the nameless lich

Trinket 2 : PvP Trinket

Helm : Wrathful Helm – meta : 21 crit/3% increased crit damage. 23 spell power -enchant : 29 spell power, 20 resil

Neck : Wrathful Crit

Vyevyer

Shoulder : 20 crit – enchant : 23 spell power -15 resil

Chest : Robe of the walking nightmare – 23 spell power, 23 spell power, 23 spell power – enchant 20 resil

Bigmandingo

Wrist : enchant 30 spell power

Stats TypeClassRating
Classes, Specs Talents
1800+
2000+
2200+
Professions Gear, Gems, Enchants
Races & Factions Best players Spec
Players Stats
Realm stats

Mages builds & glyphs (PvP)

Last Database Update : - Players with 1800 rating or higher

Talents details


See Full List On Worldofwargraphs.com

Arcane

Easyfreeze

Talents
Amplification
When Clearcast, Arcane Missiles fires 1 additional missile.
' alt='Amplification'/>Amplification(100%)
Rule of Threes
When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.
' alt='Rule of Threes'/>Rule of Threes(0%)
Arcane Familiar
Summon a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour.
' alt='Arcane Familiar'/>Arcane Familiar(0%)
Mana Shield
Prismatic Barrier has no cooldown, but your mana is drained by 50% of the damage it absorbs.
' alt='Mana Shield'/>Mana Shield(0%)
Shimmer
Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
' alt='Shimmer'/>Shimmer(100%)
Slipstream
Clearcasting allows Arcane Missiles to be channeled while moving.<br/><br/><br/><br/>Evocation can be channeled while moving.
' alt='Slipstream'/>Slipstream(0%)
Incanter's Flow
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
' alt='Incanter's Flow'/>Incanter's Flow(100%)
Mirror Image
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.
' alt='Mirror Image'/>Mirror Image(0%)
Rune of Power
Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds.
' alt='Rune of Power'/>Rune of Power(0%)
Resonance
Arcane Barrage deals 10% increased damage per target it hits.
' alt='Resonance'/>Resonance(0%)
Charged Up
' alt='Charged Up'/>Charged Up(33.33%)
Supernova
Pulses arcane energy around the target enemy or ally, dealing 382 Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.
' alt='Supernova'/>Supernova(66.67%)
Chrono Shift
Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.
' alt='Chrono Shift'/>Chrono Shift(100%)
Ice Ward
' alt='Ice Ward'/>Ice Ward(0%)
Ring of Frost
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets.
' alt='Ring of Frost'/>Ring of Frost(0%)
Reverberate
If Arcane Explosion hits at least 3 targets, it has a 40% chance to generate an extra Arcane Charge.
' alt='Reverberate'/>Reverberate(0%)
Touch of the Magi
Arcane Blast has a 10% chance to apply Touch of the Magi, accumulating 15% of the damage you deal to the target for 8 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.
' alt='Touch of the Magi'/>Touch of the Magi(0%)
Nether Tempest
Places a Nether Tempest on the target which deals 243 Arcane damage over 12 sec to the target and 189 to all enemies within 10 yards. Limit 1 target.<br/><br/><br/><br/>Damage increased by 60% per Arcane Charge.
' alt='Nether Tempest'/>Nether Tempest(100%)
Overpowered
Arcane Power now increases damage by 60% and reduces mana costs by 60%.
' alt='Overpowered'/>Overpowered(33.33%)

' alt='/>(0%)
Arcane Orb
Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing 1,528 Arcane damage to enemies it passes through.<br/><br/><br/><br/>Grants 1 Arcane Charge when cast and every time it deals damage.
' alt='Arcane Orb'/>Arcane Orb(66.67%)

Fire

Talents
Firestarter
Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.
' alt='Firestarter'/>Firestarter(20%)
Pyromaniac
Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to instantly reactivate Hot Streak.
' alt='Pyromaniac'/>Pyromaniac(2.86%)
Searing Touch
Scorch deals 150% increased damage and is a guaranteed Critical Strike when the target is below 30% health.
' alt='Searing Touch'/>Searing Touch(77.14%)
Blazing Soul
Casting Blink ignites a Blazing Barrier around you.
' alt='Blazing Soul'/>Blazing Soul(2.86%)
Shimmer
Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
' alt='Shimmer'/>Shimmer(97.14%)
Blast Wave
Causes an explosion around yourself, dealing 573 Fire damage to all enemies within 8 yards, knocking them back, and reducing movement speed by 70% for 4 sec.
' alt='Blast Wave'/>Blast Wave(0%)
Incanter's Flow
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
' alt='Incanter's Flow'/>Incanter's Flow(94.29%)
Mirror Image
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.
' alt='Mirror Image'/>Mirror Image(0%)
Rune of Power
Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds.
' alt='Rune of Power'/>Rune of Power(5.71%)
Flame On
Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
' alt='Flame On'/>Flame On(100%)
Alexstrasza's Fury
Dragon's Breath always critically strikes and contributes to Hot Streak.
' alt='Alexstrasza's Fury'/>Alexstrasza's Fury(0%)
Phoenix Flames
Hurls a Phoenix that deals 955 Fire damage to the target and splashes 255 Fire damage to other nearby enemies. Always deals a critical strike.
' alt='Phoenix Flames'/>Phoenix Flames(0%)
Frenetic Speed
Casting Scorch increases your movement speed by 30% for 3 sec.
' alt='Frenetic Speed'/>Frenetic Speed(0%)
Ice Ward
' alt='Ice Ward'/>Ice Ward(0%)
Ring of Frost
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets.
' alt='Ring of Frost'/>Ring of Frost(100%)
Flame Patch
Flamestrike leaves behind a patch of flames which burns enemies within it for 608 Fire damage over 8 sec.
' alt='Flame Patch'/>Flame Patch(2.86%)
Conflagration
Fireball applies Conflagration to the target, dealing an additional 94 Fire damage over 8 sec.<br/><br/><br/><br/>Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 86 Fire damage to nearby enemies.
' alt='Conflagration'/>Conflagration(5.71%)
Living Bomb
The target becomes a Living Bomb, taking 303 Fire damage over 3.6 sec, and then exploding to deal an additional 178 Fire damage to the target and all other enemies within 10 yards.<br/><br/><br/><br/>Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
' alt='Living Bomb'/>Living Bomb(91.43%)

' alt='/>(0%)

' alt='/>(0%)
Meteor
Calls down a meteor which lands at the target location after 3 sec, dealing 3,310 Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 840 Fire damage over 8.5 sec to all enemies in the area.
' alt='Meteor'/>Meteor(100%)

Frost

Talents
Bone Chilling
Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 10 times.
' alt='Bone Chilling'/>Bone Chilling(11.11%)
Lonely Winter
You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, and Flurry deal 25% increased damage.
' alt='Lonely Winter'/>Lonely Winter(0%)
Ice Nova
Causes a whirl of icy wind around the enemy, dealing 2,292 Frost damage to the target and 573 Frost damage to all other enemies within 8 yards, and freezing them in place for 2 sec.
' alt='Ice Nova'/>Ice Nova(88.89%)
Glacial Insulation
Ice Barrier increases your armor by 200% while active, and Ice Block applies Ice Barrier to you when it fades.
' alt='Glacial Insulation'/>Glacial Insulation(0%)
Shimmer
Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
' alt='Shimmer'/>Shimmer(100%)
Ice Floes
Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.
' alt='Ice Floes'/>Ice Floes(0%)
Incanter's Flow
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
' alt='Incanter's Flow'/>Incanter's Flow(100%)
Mirror Image
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.
' alt='Mirror Image'/>Mirror Image(0%)
Rune of Power
Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds.
' alt='Rune of Power'/>Rune of Power(0%)
Frozen Touch
Frostbolt grants you Fingers of Frost and Brain Freeze 20% more often.
' alt='Frozen Touch'/>Frozen Touch(88.89%)
Chain Reaction
Your Ice Lances against frozen targets increase the damage of your Ice Lances by 3% for 10 sec, stacking up to 5 times.
' alt='Chain Reaction'/>Chain Reaction(0%)
Ebonbolt
Launch a bolt of ice at the enemy, dealing 2,546 Frost damage and granting you Brain Freeze.
' alt='Ebonbolt'/>Ebonbolt(11.11%)
Frigid Winds
All of your chilling effects reduce the target's movement speed by an additional 15%.
' alt='Frigid Winds'/>Frigid Winds(66.67%)
Ice Ward
' alt='Ice Ward'/>Ice Ward(0%)
Ring of Frost
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets.
' alt='Ring of Frost'/>Ring of Frost(33.33%)
Freezing Rain
Frozen Orb makes Blizzard instant cast and increases its damage done by 50% for 12 sec.
' alt='Freezing Rain'/>Freezing Rain(0%)
Splitting Ice
Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.<br/><br/><br/><br/>Your Ebonbolt and Glacial Spike also hit a second nearby target for 80% of its damage.
' alt='Splitting Ice'/>Splitting Ice(11.11%)
Comet Storm
Calls down a series of 7 icy comets on and around the target, that deals up to 3,563 Frost damage to all enemies within 6 yds of its impacts.
' alt='Comet Storm'/>Comet Storm(88.89%)

' alt='/>(0%)
Ray of Frost
Channel an icy beam at the enemy for 4.4 sec, dealing 1,528 Frost damage every 0.9 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.<br/><br/><br/><br/>Generates 2 charges of Fingers of Frost over its duration.
' alt='Ray of Frost'/>Ray of Frost(88.89%)
Glacial Spike
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 3,781 damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.<br/><br/><br/><br/>Requires 5 Icicles to cast.<br/><br/><br/><br/>Passive: Ice Lance no longer launches Icicles.
' alt='Glacial Spike'/>Glacial Spike(11.11%)